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By Rob on 19th Aug 2012 @ 04:35PM
Little side project: iCalShiftGenerator.

This is a small application to generate iCal (*.ics) files from shift patterns which are odd in nature. For example someone who works Days, Days, Nights, Days, Nights, Rest, Nights, Rest would struggle to produce this calendar pattern as standard in most calendar services. This can be expressed with iCalShiftGenerator and then loaded into popular calendar services such as Google Calendar.

Screenshots
Here's a screenshot of the application:



Move information and download in the products section
By Rob on 19th Aug 2012 @ 04:27PM
This is a small application to generate iCal (*.ics) files from shift patterns which are odd in nature. For example someone who works Days, Days, Nights, Days, Nights, Rest, Nights, Rest would struggle to produce this calendar pattern as standard in most calendar services. This can be expressed with iCalShiftGenerator and then loaded into popular calendar services such as Google Calendar.

Screenshots
Here's a screenshot of the application:



Download
Requirements: You'll need .NET 4 Full Profile for this, don't worry though, the installer will install it for you if you've not got it installed.

File: iCalShiftGenerator.exe (904.18 KB) - Version: 1.0.0.0
Icon Image Last Updated: Sunday, 19 August 2012 16:49:37
MD5: 13C72D53D65C48F2EAA730F893A3E85B
SHA1: 26C846FE20132FC09F18259E5BF1DCAADFF4A04A

By RobHutchinson on 03rd May 2009 @ 10:20PM
Coefficient.Sapphire is a Microsoft .NET 3.5 generator library supporting a variety of text generation methods. It supports text generated through a tree of mechanisms to produce a semi-random generated output.

This library is useful for generating all kinds of random text, an example of this might be the name of a character, or a random sentence through the use of a Markov Chain, or the name and properties of a random loot item in a game. Coefficient.Sapphire can attribute property modifiers to words in order to produce not only the name of items/npcs in a game, but also their stats.

Screenshots
Here is the library used in a game I wrote a while back to generate the Name, Level and Attributes of all items at random:



Each of the words hold meaning. For example the word "slow" may adjust agility -2 points and likewise "turtle" may increase armour +3. Flags can also be gleaned from the attributes returned by generation. So for example, the word "dagger" can flag "type" = "dagger" which can then be used to give the item an icon and imbue the item with the properties of a dagger type weapon. In a game with loot or random NPCs this kind of generator could add lastability to the game and reduce the amount of work required building a database of entities for the user to interact with. In the same application, the library was also used to produce random names for characters. Here are some of the names it will generate with a decent set of sub-data:

Krisonic
Sighvald
Euripius
Martharl
Echecast
Clespius
Thorfinn
Admeleus

Everything within the system can be generated directly from a generator XML file or with the library objects programmatically.

Downloads

File: Coefficient.Sapphire.zip (101.47 KB) - Version: 1.0
Icon Image Last Updated: Sunday, 15 May 2011 08:37:35
MD5: 9825F7E33EDA981DDCD56A8A7B96A8C5
SHA1: 92B87ECA3B8F29788959BDEE596C08420AF4E9F
Null City Software
Null City is dedicated to developing top quality sofware products for Windows PC, XBox and Windows Phone. We specialise in games and .NET applications & components.