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By RobHutchinson on 09th Apr 2010 @ 06:54PM
Kitae provides a built-in physics engine that supports rudimentary 2D physics and collision detection. While not as powerful as full physics engines such as Farseer, the built-in physics can be used easily and are sufficient for most games and particle effects.

• Gravity.
• Wind.
• Drag.
• Friction.
• Attractors and repellers.

Other Engines
If you really need that extra physics power, Kitae was built with other engines in mind. It is fairly straightforward to add these engines to your project. Kitae provides access to polygon collision data created in the Game Engine, which can be used to build rigid body geometry in 3D party engines.

Null City Software
Null City is dedicated to developing top quality sofware products for Windows PC, XBox and Windows Phone. We specialise in games and .NET applications & components.