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By RobHutchinson on 09th Apr 2010 @ 06:55PM
Using the Game Editor, you can add sound effects to your modules with ease. Once added to a module, the sound effect can be accessed at run-time and played at will. Additionally, sound effects can automatically be triggered during certain events, such as frame-replay in an animated sprite. This allows you to always play sound effects when your characters perform certain actions. For example, you might want to play a 'punch' sound effect when a fighter take a swing, or a 'scream' sound effect when the main character dies. This reduces the amount of event programming you have to perform.

Video will be supported but not directly handled by Kitae.

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Null City is dedicated to developing top quality sofware products for Windows PC, XBox and Windows Phone. We specialise in games and .NET applications & components.