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By RobHutchinson on 26th Jul 2009 @ 03:41AM
Kitae has it's own implementation of Sprite Fonts which are not directly compatible with XNA sprite fonts. However, the Kitae fonts are more powerful and configurable than the built-in alternatives. Fonts of any kind can be created; you can either build an entire font from scratch using individual graphics for each glyph you intend to use, or alternatively, you can base your font on an existing True Type font and then tweak it.

The Game Editor's font wizard provides a simple interface to building beautiful fonts from True Type system fonts. You can visually pick a font, effects, textures and various options to create stunning fonts in minutes. See the screenshot below.

Fonts can be used with TextActor objects to create text on layers in your scenes.

Screenshots
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